Rendering¶
OpenGL¶
Shaders¶
Buffers¶
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class
pygly.vertex_array.
VertexArray
[source]¶ Wraps OpenGL Vertex Array Objects.
Provides wrappers around standard functions and higher level wrappers with PyGLy.BufferRegion interfaces.
Example:
vs = Shader( GL_VERTEX_SHADER, shader_source['vert'] ) fs = Shader( GL_FRAGMENT_SHADER, shader_source['frag'] ) shader = ShaderProgram( vs, fs ) # a basic triangle vertices = numpy.array( [ # X Y Z R G B (( 0.0, 1.0, 0.0), (1.0, 0.0, 0.0)), ((-2.0,-1.0, 0.0), (0.0, 1.0, 0.0)), (( 2.0,-1.0, 0.0), (0.0, 0.0, 1.0)), ], dtype = [ ('position','float32',(3,)), ('colour','float32',(3,)) ] ) buffer = DtypeVertexBuffer( vertices.dtype, GL_ARRAY_BUFFER, GL_STATIC_DRAW, data = vertices ) vao = VertexArray() vao.bind() buffer.bind() buffer.set_attribute_pointer_dtype( shader, 'in_position', 'position' ) buffer.set_attribute_pointer_dtype( shader, 'in_colour', 'colour' ) buffer.unbind() vao.unbind()
Warning
This is an OpenGL Core function (>=3.0) and should not be called for Legacy profile applications (<=2.1).
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handle
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